2 posts tagged “tutorial”
Song structure in Nanoloop differs for each and every person. It also depends on the style of music you're writing and what it is you want to do. For now we'll start with some basics.
r channel - bass and kicks (bass drum)
l channel - good for either leads of accompaniment
s channel - also good for leads or accompaniment
n channel - for snares or hit-hats
Some sound examples:
r channel (kick & bass): kick & bass
l channel (accompaniment): accompaniment
s: channel (lead): lead
n channel snare & hi-hat: snare & hi-hat
all: all
Each loop is played at 142 bpm and the l channel loop is played at 1/2 speed.
What it looks like in Nanoloop:
r channel:
Kick: The notes for a kick sound should be on blocks 1, 5, 9 and 13 (this is what's known as a 4x4, your basic kick used overused in a lot of dance tracks). The picture to the left depicts this clearly. Each note is at the lowest octave and semitone. Next you will have to adjust the pitch in order to achieve a
Starmelt asked how I made the sounds for the r-channel in my track Game Over.
Well, here's how I did it:
The first shot of the r-channel is the screen where notes can be entered at different octaves and semitones. This is known as the pitch menu. The small square represents octaves while the rectangle represents semitones. I just picked a series of random notes for this example. The octave of notes is measured in half steps and this is only applied to the s and r channels. This function cannot be used with the noise channel in 1.2. In Nanoloop 1.2 the fm, interval/pulse width and filter menu are used to control the shape of noise. In Nanoloop 1.3 noise shaping can be done with the pitch menu. There's no difference in each version.
The second screenshot shows the settings for the fm, interval/pulse width and "filter" menu. The screen looks the same for each function, but what it can do and the sound it will produce depends on which channel you're using it with. The s-channel uses the fm function, the r-channel uses the interval/pulse width function and the n-channel uses the "filter" function. This shot shows the pulse width settings I used. The rectangle represents the pitch of the second oscillator relative to the first. When it's moved up or down the overall sound of the note will detune. At a lower interval a warm sound is produced. But at a higher interval the sound becomes rougher and more detuned. The small square controls the pulse width of the note and the interval it's set at will determine how much the pitch (the rectangle) is detuned. When the square is moved to the left (less width), a thinner sound will be produced, and when moved to the right (more width) a "thicker" sound will be produced.
The final screenshot shows the settings for the pitch envelope menu. Moving the rectangle up control the increase or decrease of the attack, and moving the rectangle down controls the decay of the note. The adjustments in this track are all made on empty squares (where there's no note on the pitch menu). This acts as a pitch bend (it's a neat trick I learned from Bit Shifter). On an empty square the setting will increase or decrease the pitch of the note it follows. If the attack (first menu) is increased the resulting pitch will play for a longer period or until another note is played in the sequencer.
All of this information may seem a bit confusing at first, but with a little research and experimenting, it's not at all hard to get the hang of. I suggest looking up a few terms if you want to understand the technical aspect and just trying it out yourself. I know when I first started using Nanoloop it was better if I tried something and heard it for myself after trying a suggestion someone made. I hope this is helpful to users and comment if you have questions or additions.
Next post, "How to make a good kick sample using the s-channel"?